![]() Fixed the Patrol Here functionality from the tile menu osdn#45925.Fixed unused entry: file.gx warning from theme loading osdn#45031.Graphics for extras shown in the help browser osdn#44859.This avoids popups that were left on screen until client was closed osdn#44177 Pop down possibly remaining older tile info before opening a new one.Made it possible to toggle one's own Away state from the nations display AI menu osdn#44858.Nations dialog Relations and Techs panes can now be toggled on or off osdn#45048.Menu entry for targetless revolution is now insensitive if current rules do now allow it osdn#45782.gtk3 and gtk3.22: Added Battle Groups menu osdn#45924.Fixed an infinite loop in editor mode osdn#45874.Fixed + + key combinations to work on edit mode osdn#45802.Added tootip for the nationdlg rows osdn#45512.Fixed " Gtk-WARNING gadget with negative dimensions" warning in most cases it occurred osdn#42263.Fixed which version of the wall graphics are shown about opponents' cities osdn#46092.Display (opponent) score of 0 as Unknown as that's what the server indicates with it (this logic will improve in freeciv-3.1) osdn#45970.Fixed client crash on unfortunate timing of menus updating exact moment worker finish tile changing activity osdn#45781.Client is now aware if someone's research details are not updated any more, and doesn't show such outdated informatio any more osdn#45076.Now it doesn't waste time hunting such targets at all osdn#46176 Fixed a crash when hunter cannot attack its target.Fixed a bug in bodyguard selection when the want for military units is high, but not an actual emergency osdn#46091.Make AI to count logarithmic trade revenue bonus correctly when evaluating if trade route is worth the effort osdn#46049.Fixed erroneously high want for a Martial Law unit as a defender when there actually isn't need for defensive capacity osdn#45595.Properly update AI's information when continents get renumbered (merged or split) osdn#45767.Great Library on most rulesets) in case of pooled research being turned off between team members, and dead opponents osdn#45588 Fixed AI evaluation of value of tech parasite buildings (e.g.Various internal changes which should only affect developers.Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#45787 osdn#45771 osdn#45903 osdn#45825 osdn#45547.Fixed city culture value overflow on server/client communication osdn#46014.Robustness improvements to low-level fallback functionalities used, e.g., in Windows builds osdn#45905.Give sensible errors about directory creation failures osdn#44940.Do not try to create what really isn't a directory osdn#45830 osdn#45841 osdn#46036.Removed unnecessary padding from the savegame files osdn#45855. ![]() ![]() Lua functions unit_move() and unit_teleport() now check legality of the move osdn#44769.Improved error diagnostics in inifile (e.g.osdn#45070Ĭhanges affecting other rulesets / modders It made it possible to get armies of homeless, and thus free of maintenance, units. starting diplomat) can no longer bribe other units. Sea units that regularly need supplies, or die, now automatically save themselves to the coast when possible osdn#45948Ĭhanges affecting players (supplied rulesets).Improvements to when worklist item get postponed and when completely purged osdn#46029 osdn#45982.Disallowed barbarians from creating more than one unit of a type expected to be unique osdn#44863.Reduced the cases where player loses bulbs when they have leftover bulbs from tech finished previous turn change, and caravan provided bulbs on top of that, and they switch between various techs to research next osdn#45685.Limit players to current max tax rates after loading a savegame from a time they were higher osdn#44186.Silenced some unused entry warnings when loading saved games osdn#45671 osdn#45856 osdn#46143.Improvements to savegame error diagnostics osdn#45341 osdn#45343.See the full ChangeLog in the source for a comprehensive list of all changes.ĭownload links for the latest release can be found on the download page. ![]()
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