Close enough to heal, but not far enough away to employ any sort of interesting ranged tactics and too weak to effectively snipe. So while everyone else was doing just that, I was stuck observing it all from a medium distance. Match momentum is about pushing forward, scraping by the skin of your teeth to secure an objective, and thrashing any fool that gets in the way. Zero Cool taught me that ranged combat isn't fun in Bleeding Edge. He plays a bit too much like Mercy from Overwatch – specifically, the version of her after she was significantly nerfed. Not once did I enjoy watching a battle unfold from afar, topping up allies with a cliche healing beam, occasionally chipping away at enemies with his pitifully weak pistol. Unfortunately, he’s also the antithesis of everything fun and fresh about Bleeding Edge. In theory, Zero Cool should be perfect: he's a ranged fighter, so he experiences none of the camera wonkiness from up-close fights. Usually, healer characters are my jam, but playing as Zero Cool didn't hold a candle to Daemon for me. When I didn't lock-on, all I did was fiddle about with the camera, trying to keep up with characters that can quickly zip around. Of course, lock-on isn't mandatory, but in my experience, most encounters are a chore without it. Worse yet, the camera often thought it was oh-so-important for me to see the inside of my character model while the entire enemy team wails on me in a corner. It's incredibly disorientating when your target is bouncing around from one end of the arena to another, making the perspective frantically swing every which way. Bleeding Edge is all about close-quarters combat, so it's disappointing that the camera struggles to keep up with its lock-on mechanic. “Thrilling gladiatorial brawls such as this, unfortunately, come with a big caveat. He tried to escape, but a couple of shurikens to the back took care of him. That's when I activated Shadow Strike, Daemon's ultimate, and the rapid series of strikes minced the injured Zero Cool into dust and shaved off most of Nidhoggr's health, too. Nidhoggr noticed me and bolted back, wildly swinging his axe guitar to and fro, but I dodged with a well-timed evade (a mechanic that lets you dash out of trouble). I popped Daemon's cloaking ability to turn invisible, sprinted in, and unleashed hell on poor old Zero Cool, carving off half of his health bar in the blink of an eye. The pair were keeping watch at a capture point during a game of objective control, while I lurked in the shadows nearby, but Nidhoggr made the mistake of straying a bit too far from Zero Cool. His teammate, Nidhoggr, a black metal guitarist always looking to trade some licks for your life, was serving as a bodyguard for the healer. Zero Cool, a Brazilian pro gamer with a healing touch, was doing a great job of keeping the opposite team alive during scuffles. In a particularly intense match, I realized just how deadly Daemon could be even with the deck stacked against him. There's even a training mode (a staple of fighting games) where you have free reign to experiment with a fighter's toolkit on practice dummies. I beamed from ear to ear at the symphony of chaotic thuds from all the bodies flying about during team fights. Falling flat on your butt is no big deal because a get-up attack will quickly put you back in the enemy's face with force. Uppercut an opponent to the jaw and watch them fly backward into a wall. If they catch you in a combo, use your sword to parry their follow-up, breaking their assault. Setting the pizzazz aside, Daemon's playstyle accentuates the fluid, third-person melee combat that makes Bleeding Edge stand out among its hero shooter peers.īleeding Edge referring to its cast as "fighters" is appropriate because combat sure feels like a traditional fighting game – just with eight combatants in the arena rather than two. He's an absolute viper who's able to dash in, slice some poor sod from stem to stern with his sword, then vanish before the rest of the enemy team knows what hit them. Bleeding Edge’s poster boy is Daemon, a graffiti artist DPS with a devotion to the blade, and he quickly rose above the rest in my eyes.
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